Sankyo/Bisty
Frames
Below is information gleaned from the world.
If anything is
incorrect, please let me know at compirate@gibisans.com
Parts
of a Frame
(Lumina)
Front
Back


From the wonderfully translated Lumina
Manual
(PDF-22mb) from a great Pachitalk
member DaveRob!
The Cel
(Lumina)

The pass thru pocket activates a sub-roulette, usually
indicated by two lights on the board (either red/green or an 'X' and an
'O'). These flash alternately and if it stops on green/'O', the tulip
below the start pocket opens for a second, giving a slightly better
chance of getting another start. On some games it also pays out one
more ball than a regular start. If the flashing stops on red/'X',
nothing happens. You can stock a maximum of four sub-roulette spins,
any more balls thru the pass thru after you have stocked these four do
nothing.
Interchangeability
of Cels
Up until 2000, some games were interchangeable
between some frame styles (Nasuka and FF, FF and FF99).
After the FF99, the
Tatsumake frame was designed for a larger gaming board and better
effects which the older designs couldn't handle. There are two styles
of Victory frame, although I believe all cells will fit all Victory
frames. Also, all Lumina cels will fit all Lumina frames (not sure
about the new pink version).
Frames have become an important part of the gaming
experience (lights, sound, interaction). Before the Stellar frame was
released, frames were very basic and varied little from maker to maker
(the first pictures below are from late 70's to late 80's and vary
little from the 60-70 mechanicals). The Nasuka was a complete departure
from standard case design up to that point -
Older = Wood frame with laminate, square metal door
frame, minimal lighting and simple sound.
New
=
Plastic frames with round windows, more animated lighting (reacts to
game and music) and stereo sound.
The FF frame was so innovative, it won the Good Design Award, a first
for pachinko manufacturers.
The
Victory Frame introduces the 'Chance' button (lower left, next to the
ashtray), though
very few games actually take advantage of it during game play. It
can be used to cycle all the frames lights several times upon power-up
to make sure they all work.
The 'V' in LED's at the top of this frame represents Victory, what your
shooting for!
The Lumina Chance Button also allows several light test cycles on
power-up, plus every game takes advantage of it, either during play or
for making selections beforehand (Not all selections available in all
games)
During play - make selections during a reach, 'help'
during a reach to win, mostly just pounding on the button as fast as
you can, or to stop some video sequence at the right time.
Before
play - Selecting the music, style of play, character to play.
Some
interesting vintage, unknown release dates


Interesting shooter
configuration!
1982
1988

1992-1994
Stellar
Introduction of the Card Reader System



Non-CR
CR
Daido(Bisty)


1994-1995
Nasuka
1996-1998
FF
1999-2000
FF99


2001 - 2002
Tatsumake (Tornado)
Sankyo uses a similar frame to the Daido model with black
shooters tray,
note the point above logo where the "A" in Sankyo would go.



(Best pic I have)
2003 - 2004
Victory
There is also a New Victory frame introduced
during
these years,
not sure which (if not all) color/s each was released in
or what the
differences are.


2005 - 2007?
Lumina
Blue (not shown), Red, Orange, Purple - Bisty
White, Yellow, Green - Sankyo
Electric Blue - JB
Also in Blue (need a pic) (unknown)
Bisty


Sankyo


JB
Lumina GT

6/2007 - ?
Crystella
Initial releases
Gold - CR Koda Kumi - Live in
Hall SF-T
Black - CR 7 Samurai
Red - CR Fever Star Wars Darth Vader
Pink w/Striping - CR Koda Kumi - Fever Live in Hall II


Bisty Eva 4 and 5
frames

2009-?
V-Trigger
4 Speakers, all aimed at the player,
a cool joystick that vibrates with a trigger button,
and a fan that blows air at some appropriate time during the game.

Newly introduced - Eva 6 specific frame!
Made by Bisty
And another version for Sankyo's Patrush3 Red
The V Spark
